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Official 2v2 Spikeball Rules 

2v2 Spike ball Tournament Rules

  1. General

  2. Teams consist of a maximum of 2 players.

  3. The tournament will feature a 16-team bracket.

  4. Teams compete for 1st, 2nd, and 3rd place.

  5. All rulings made by officials are final and not subject to dispute.

  6. Each player pays a registration fee of $8 per person ($16 per team).

  7. Winners receive prizes including cash and themed merchandise.

  8. Teams must check in before the tournament and receive a wristband for participation.

  9. Spot/team reservations can be made online with payment options available.

  10. There will be 6 Spikeball nets (Spikeball Pro balls).

  11. Tournament Format

  12. The tournament will follow a double-elimination format.

  13. Matches are played using rally scoring to 15 points, win by 2.

  14. Finals may consist of multiple games, depending on the organizer's discretion.

  15. Gameplay Rules

  16. The game is played with a Spikeball set, consisting of a small trampoline-like net and a ball.

  17. Each team has up to 3 touches to return the ball to the net.

  18. The ball must be hit off the net in a manner that makes it challenging for the opposing team to return.

  19. Players must rotate positions around the net after each point.

  20. The serving team starts the point with a serve, hitting the ball into the net to the opposing team.

  21. Players cannot catch, carry, or throw the ball.

  22. If the ball hits the ground or the rim during play, the opposing team earns a point.

  23. If a team fails to return the ball within 3 touches, the opposing team earns a point.

  24. Matches are played to 15 points using rally scoring, with a margin of 2 points to win.

  25. Teams switch serving and receiving sides after every 7 points scored.

  26. If the game is tied at 14-14, play continues until one team leads by 2 points.

  27. Serving Rules

  28. Each serving player must stand at least 6 feet away from the net when initiating a serve.

  29. Lines will be painted around all 6 nets to mark the 6-foot serving distance.

  30. Players must ensure they serve from behind this designated line.

  31. The ball on a serve must be reachable by the person receiving the ball and cannot hit the rim.

  32. The opposing team must call "pocket" if they want to redo the serve when it hits the pocket.

  33. A serve that hits the pocket is considered a fault.

  34. Each player serving has 2 faults before it results in a point for the opposing team.

  35. Fouls and Disqualifications

  36. Fouls are called by players themselves, with honesty and sportsmanship expected.

  37. Fouls may include carrying the ball, touching the net during play, or interference.

  38. Intentional fouls or unsportsmanlike conduct may result in disqualification from the tournament.

  39. Disqualification may also occur for failure to adhere to tournament rules or misconduct.

  40. Prizes and Awards

  41. Prizes are awarded to the top three teams (1st, 2nd, and 3rd place).

  42. Awards may include cash prizes, trophies, and sponsored merchandise.

Aldrich Sports League Concussion Management Protocol

1. Education and Training:

 

• Training for Organizers: Both organizers (Francis Buonaiuto and Joe Aiello) have completed training on recognizing and managing concussions using the CDC’s “Heads Up” program.

• Informing Participants: Provide a brief overview of concussion symptoms and the importance of reporting them to all participants at the beginning of each tournament.

 

2. Recognition and Response:

 

• Immediate Removal: If a participant shows any signs of a concussion (e.g., headache, dizziness, confusion, balance problems), they will be immediately removed from play.

• Symptom Checklist: Use a standard symptom checklist (available from the CDC) to assess the participant on-site. https://www.cdc.gov/heads-up/signs-symptoms/index.html#:~:text=Slurred%20speech%2C%20weakness%2C%20numbness%2C,passed%20out%2Fknocked%20out)

3. Medical Evaluation:

 

• Seek Professional Evaluation: Advise the participant to seek evaluation from a healthcare professional as soon as possible.

• Written Clearance: Require written clearance from a healthcare professional before the participant can return to future tournaments.

 

4. Rest and Gradual Return to Play:

 

• Mandatory Rest: Enforce a rest period for physical and cognitive recovery, typically at least 24-48 hours.

• Gradual Return Protocol: Follow these steps for a participant returning to play:

• Step 1: Light aerobic activity (e.g., walking) for 5-10 minutes.

• Step 2: Moderate activity with limited body and head movement.

• Step 3: Non-contact training drills.

• Step 4: Full contact practice.

• Step 5: Return to full competition.

 

5. Documentation and Communication:

 

• Incident Reports: Document any head injuries and the steps taken afterward.

• Communication: Ensure participants and, if applicable, their guardians are informed about the injury and the necessary steps before returning to play.

 

6. Prevention Measures:

 

• Proper Equipment: Encourage all participants to use appropriate protective equipment.

• Safe Play Guidelines: Educate players on safe play techniques and strictly enforce rules to minimize the risk of head injuries.

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