Official 2v2 Spikeball Rules
2v2 Spike ball Tournament Rules
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General
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Teams consist of a maximum of 2 players.
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The tournament will feature a 16-team bracket.
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Teams compete for 1st, 2nd, and 3rd place.
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All rulings made by officials are final and not subject to dispute.
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Each player pays a registration fee of $8 per person ($16 per team).
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Winners receive prizes including cash and themed merchandise.
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Teams must check in before the tournament and receive a wristband for participation.
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Spot/team reservations can be made online with payment options available.
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There will be 6 Spikeball nets (Spikeball Pro balls).
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Tournament Format
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The tournament will follow a double-elimination format.
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Matches are played using rally scoring to 15 points, win by 2.
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Finals may consist of multiple games, depending on the organizer's discretion.
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Gameplay Rules
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The game is played with a Spikeball set, consisting of a small trampoline-like net and a ball.
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Each team has up to 3 touches to return the ball to the net.
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The ball must be hit off the net in a manner that makes it challenging for the opposing team to return.
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Players must rotate positions around the net after each point.
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The serving team starts the point with a serve, hitting the ball into the net to the opposing team.
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Players cannot catch, carry, or throw the ball.
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If the ball hits the ground or the rim during play, the opposing team earns a point.
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If a team fails to return the ball within 3 touches, the opposing team earns a point.
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Matches are played to 15 points using rally scoring, with a margin of 2 points to win.
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Teams switch serving and receiving sides after every 7 points scored.
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If the game is tied at 14-14, play continues until one team leads by 2 points.
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Serving Rules
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Each serving player must stand at least 6 feet away from the net when initiating a serve.
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Lines will be painted around all 6 nets to mark the 6-foot serving distance.
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Players must ensure they serve from behind this designated line.
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The ball on a serve must be reachable by the person receiving the ball and cannot hit the rim.
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The opposing team must call "pocket" if they want to redo the serve when it hits the pocket.
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A serve that hits the pocket is considered a fault.
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Each player serving has 2 faults before it results in a point for the opposing team.
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Fouls and Disqualifications
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Fouls are called by players themselves, with honesty and sportsmanship expected.
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Fouls may include carrying the ball, touching the net during play, or interference.
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Intentional fouls or unsportsmanlike conduct may result in disqualification from the tournament.
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Disqualification may also occur for failure to adhere to tournament rules or misconduct.
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Prizes and Awards
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Prizes are awarded to the top three teams (1st, 2nd, and 3rd place).
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Awards may include cash prizes, trophies, and sponsored merchandise.
Aldrich Sports League Concussion Management Protocol
1. Education and Training:
• Training for Organizers: Both organizers (Francis Buonaiuto and Joe Aiello) have completed training on recognizing and managing concussions using the CDC’s “Heads Up” program.
• Informing Participants: Provide a brief overview of concussion symptoms and the importance of reporting them to all participants at the beginning of each tournament.
2. Recognition and Response:
• Immediate Removal: If a participant shows any signs of a concussion (e.g., headache, dizziness, confusion, balance problems), they will be immediately removed from play.
• Symptom Checklist: Use a standard symptom checklist (available from the CDC) to assess the participant on-site. https://www.cdc.gov/heads-up/signs-symptoms/index.html#:~:text=Slurred%20speech%2C%20weakness%2C%20numbness%2C,passed%20out%2Fknocked%20out)
3. Medical Evaluation:
• Seek Professional Evaluation: Advise the participant to seek evaluation from a healthcare professional as soon as possible.
• Written Clearance: Require written clearance from a healthcare professional before the participant can return to future tournaments.
4. Rest and Gradual Return to Play:
• Mandatory Rest: Enforce a rest period for physical and cognitive recovery, typically at least 24-48 hours.
• Gradual Return Protocol: Follow these steps for a participant returning to play:
• Step 1: Light aerobic activity (e.g., walking) for 5-10 minutes.
• Step 2: Moderate activity with limited body and head movement.
• Step 3: Non-contact training drills.
• Step 4: Full contact practice.
• Step 5: Return to full competition.
5. Documentation and Communication:
• Incident Reports: Document any head injuries and the steps taken afterward.
• Communication: Ensure participants and, if applicable, their guardians are informed about the injury and the necessary steps before returning to play.
6. Prevention Measures:
• Proper Equipment: Encourage all participants to use appropriate protective equipment.
• Safe Play Guidelines: Educate players on safe play techniques and strictly enforce rules to minimize the risk of head injuries.